Those possibilities will be translated in fully operational prototypes through the learning of the most easily accessible design tools for developing videogames, bringing to life individual interactive projects.
Whilst studying the most relevant and successful video games projects, the course will focus on the guidelines that lead to the creation and development of a game project from scratch. Those theoretical tools will prove useful in creating game design documents and projects, as well as in implementing interactive game mechanics in media design, offering the students the chance to fully realize their own concepts while learning the basics of some of the most successful free development software packages like StencylWorks.
By the end of the course, students will be able to develop their own game design concept from a planning perspective and will have obtained the basics to create their own prototype with license-free software available on the Internet.
Participants should bring a Laptop with StencylWorks downloaded (v.2.0) and a USB Key. The course will take place over 5 consecutive days, at 7 hours per day starting on February 7, 2013 at the King Abdullah II Fund for Development/Gaming Lab.